From 4bec4883792f86cd835936113a9d39bebcf0344f Mon Sep 17 00:00:00 2001 From: David Vazgenovich Shakaryan Date: Sun, 15 May 2022 02:32:08 -0700 Subject: web: implement difficulty abstraction for stdev --- web/static/index.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'web/static/index.html') diff --git a/web/static/index.html b/web/static/index.html index 2ed654b..472247d 100644 --- a/web/static/index.html +++ b/web/static/index.html @@ -17,7 +17,7 @@
dartboat™
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@@ -75,8 +75,8 @@

dartboat

dartboat uses an internal representation of a specification dartboard. Darts are thrown following a normal distribution, with the resultant coordinates used to calculate the segments in which they land. The idea is that this provides a more realistic opponent than picking points at random.

Settings

-

(delay) — milliseconds it takes the computer to throw each dart.

-

(stdev) — the standard deviation of the computer's throws in millimetres. A value of 24 translates to a three-dart average of roughly 35. A value of 13 would be a 65 average, and a value of 8 a 95 average.

+

(delay: 0-9999) — milliseconds it takes the computer to throw each dart.

+

(difficulty: 0-99) — precision of the computer's throws. Starting with a three-dart average of 10 points at difficulty 0, every difficulty increase of 8 corresponds to an average points increase of 10, e.g. difficulty 32 would be a 50-point average. (The rate of increase quickly increases upon reaching an average of 120 points.)

Interface

To avoid destructive actions being a misclick away, certain actions require two presses—one to activate the button and another to trigger it.

The controls are designed to be keyboard-friendly. The keys should be fairly intuitive for the most part.

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