#include "web_match.h" #include "match.h" #include #include #include #include struct match_state *state; struct match_opts *match_opts; static int curr_id = 0; void match_new() { if (state) free_state(); state = calloc(1, sizeof(*state)); state->id = ++curr_id; state->m = match_init(); } void free_state() { match_free(state->m); free(state); state = NULL; } void match_opts_new() { if (match_opts) match_opts_free(); match_opts = calloc(1, sizeof(*match_opts)); match_opts->start_pts = 501; match_opts->size_players = 2; match_opts->players = malloc( match_opts->size_players * sizeof(*(match_opts->players))); } void match_opts_add_player(enum player_type type, char *name) { if (match_opts->num_players == match_opts->size_players) { match_opts->size_players += match_opts->size_players ? match_opts->size_players : 1; match_opts->players = realloc(match_opts->players, match_opts->size_players * sizeof(*(match_opts->players))); } int pn = ++match_opts->num_players; if (!match_opts->throws_first) match_opts->throws_first = pn; match_opts->players[pn - 1].type = type; match_opts->players[pn - 1].name = strdup(name); } void match_opts_remove_player(int pn) { if (match_opts->throws_first == pn) match_opts->throws_first = match_opts->num_players > 1 ? 1 : 0; else if (match_opts->throws_first > pn) --match_opts->throws_first; free(match_opts->players[pn - 1].name); for (int i = pn; i < match_opts->num_players; ++i) match_opts->players[i - 1] = match_opts->players[i]; --match_opts->num_players; } void match_opts_free() { if (!match_opts) return; for (int i = 0; i < match_opts->num_players; ++i) free(match_opts->players[i].name); free(match_opts->players); free(match_opts); match_opts = NULL; } bool match_player_is_comp(int pn) { return state->m->players[pn - 1].type == PT_COMP; }