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#include "web_control.h"
#include "web_match.h"
#include "web_opts.h"
#include "web_prompt.h"
#include "web_ui.h"
#include "comp.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <emscripten/emscripten.h>
void set_active_player(int pn)
{
state->active_player = pn;
state->active_leg = state->legs[pn-1];
EM_ASM({setPlayerActive($0)}, pn);
if (state->mode == M_PVC && pn == 2) {
EM_ASM({promptMsgL($0)}, "Bot is throwing…");
set_prompt_mode(PM_DARTBOARD);
} else {
EM_ASM({promptMsgL($0)}, "Enter points:");
EM_ASM({setKeyLabel($0, $1)}, "submit", "OK");
EM_ASM({setKeyLabel($0, $1)}, "rem", "REMAINING");
set_prompt_mode(PM_VISIT);
}
EM_ASM({promptMsgR($0)}, "");
}
void toggle_active_player()
{
set_active_player(3 - state->active_player);
}
EMSCRIPTEN_KEEPALIVE
void update_user_rem_from_pts(int pts)
{
update_player_rem(state->active_player, state->active_leg->rem - pts);
}
EMSCRIPTEN_KEEPALIVE
void end_boat_visit(int rem, double avg)
{
EM_ASM(svgClearPoints());
update_player_rem(2, rem);
EM_ASM({updatePlayerAvg($0, $1)}, 2, avg);
EM_ASM({setPromptInput($0)}, "");
EM_ASM({promptMsgR($0)}, "");
draw_visits();
handle_next();
}
EMSCRIPTEN_KEEPALIVE
void boat_visit()
{
struct leg *l = state->legs[1];
if (state->boat_undone) {
--state->boat_undone;
l->rem = l->visits[l->n_visits++].rem;
} else {
comp_visit(l);
}
struct visit *v = l->visits + l->n_visits - 1;
double avg = v->rem > 0 ?
(double)(l->start - l->rem) / l->n_visits :
(double)l->start / (((l->n_visits - 1) * 3) + v->n_darts) * 3;
if (!delay_ms) {
end_boat_visit(l->rem, avg);
return;
}
int pts = 0;
char str[15] = {0};
size_t len_str = 0;
for (int i = 0; i < v->n_darts; ++i) {
pts += segment_points(v->darts[i]);
char *seg_name = segment_name(v->darts[i]);
len_str += sprintf(str + len_str, i ? "-%s" : "%s", seg_name);
free(seg_name);
struct ccoords c = v->ccoords[i];
char *tmp = malloc(len_str + 1); // free in draw_boat_throwing
memcpy(tmp, str, len_str + 1);
EM_ASM({scheduleCCall($0, $1, $2, $3, $4, $5)}, "draw_boat_throwing",
delay_ms * (i+1), pts, tmp, c.x, c.y);
}
EM_ASM({scheduleCCall($0, $1, $2, $3)}, "end_boat_visit",
delay_ms * (v->n_darts + 1), l->rem, avg);
}
void handle_next()
{
if (!state) {
prompt_select_mode();
} else if (is_match_over()) {
if (state->num_darts ||
(state->mode == M_PVC && state->legs[1]->rem <= 0))
prompt_end_match();
else
prompt_num_darts();
} else {
if (state->mode == M_P) {
set_active_player(1);
} else {
if (state->active_player)
toggle_active_player();
else
set_active_player(1);
if (state->mode == M_PVC && state->active_player == 2)
boat_visit();
}
}
}
EMSCRIPTEN_KEEPALIVE
void user_visit(int points)
{
if (!is_points_valid(points, state->active_leg->rem)) {
EM_ASM(oi());
return;
}
struct leg *l = state->active_leg;
if (l->n_visits == l->size_visits)
leg_grow_visits(l);
struct visit *v = l->visits + l->n_visits++;
v->points = points;
l->rem -= points;
v->rem = l->rem;
update_player_rem(state->active_player, l->rem);
if (v->rem > 0)
update_player_avg(state->active_player, 0);
draw_visits();
handle_next();
}
EMSCRIPTEN_KEEPALIVE
void user_visit_to_rem(int rem)
{
user_visit(state->legs[0]->rem - rem);
}
EMSCRIPTEN_KEEPALIVE
void user_undo()
{
if (!state->legs[0]->n_visits) {
EM_ASM(oi());
return;
}
if (state->num_darts) {
state->num_darts = 0;
EM_ASM({updatePlayerAvg($0, $1)}, state->active_player,
((double)(state->active_leg->start -
state->active_leg->visits[
state->active_leg->n_visits-2].rem) /
(state->active_leg->n_visits-1)));
handle_next();
return;
}
if (state->mode == M_PVC) {
set_active_player(1);
} else if (state->mode == M_PVP) {
if (is_match_over())
set_active_player(state->active_player);
else
toggle_active_player();
}
struct leg *l = state->active_leg;
struct visit *v = l->visits + --l->n_visits;
l->rem += v->points;
memcpy(v, 0, sizeof(*v));
if (state->mode == M_PVC && state->legs[1]->n_visits > l->n_visits) {
state->legs[1]->rem +=
state->legs[1]->visits[--state->legs[1]->n_visits].points;
++state->boat_undone;
}
update_player_avg(state->active_player, 0);
update_player_rem(state->active_player, l->rem);
if (state->mode == M_PVC) {
update_player_avg(2, 0);
update_player_rem(2, state->legs[1]->rem);
}
draw_visits();
if (state->mode != M_P) // FIXME avoid double toggle?
toggle_active_player();
handle_next();
}
EMSCRIPTEN_KEEPALIVE
void user_num_darts(int n)
{
if (n < 1 || n > 3) {
EM_ASM(oi());
return;
}
state->num_darts = n;
update_player_avg(state->active_player, n);
handle_next();
}
EMSCRIPTEN_KEEPALIVE
void start_match(int mode)
{
if (mode < M_FIRST || mode > M_LAST) {
EM_ASM(oi());
return;
}
if (state) free_state(); // rematch gets us here
state = calloc(1, sizeof(*state));
state->mode = mode;
state->legs[0] = leg_init(501, mode == M_PVP ? "Player 1" : "User");
state->legs[1] = leg_init(501, mode == M_PVC ? "Bot" : "Player 2");
EM_ASM({showPlayerInfo($0)}, 1);
EM_ASM({updatePlayerName($0, $1)}, 1, state->legs[0]->name);
update_player_rem(1, state->legs[0]->rem);
EM_ASM({updatePlayerAvg($0, $1)}, 1, 0);
if (mode != M_P) {
EM_ASM({showPlayerInfo($0)}, 2);
EM_ASM({updatePlayerName($0, $1)}, 2, state->legs[1]->name);
update_player_rem(2, state->legs[1]->rem);
EM_ASM({updatePlayerAvg($0, $1)}, 2, 0);
}
draw_visits();
handle_next();
}
EMSCRIPTEN_KEEPALIVE
void end_match()
{
if (state) free_state();
handle_next();
}
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