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#include "web_match.h"
#include "match.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
struct match_state *state;
struct match_opts *match_opts;
void free_state()
{
state->legs[1]->n_visits += state->boat_undone; // avoid memory leak
leg_free(state->legs[0]);
leg_free(state->legs[1]);
free(state);
state = NULL;
}
void match_opts_free()
{
free(match_opts);
match_opts = NULL;
}
struct leg *state_active_leg()
{
return state->legs[state->active_player - 1];
}
int match_num_players()
{
if (state->mode == M_P)
return 1;
return 2;
}
int match_winning_player()
{
for (int i = 0; i < match_num_players(); ++i) {
if (state->legs[i]->rem == 0)
return i + 1;
}
return -1;
}
bool match_is_over()
{
return match_winning_player() != -1;
}
int match_prev_player()
{
if (state->active_player == 1)
return match_num_players();
else
return state->active_player - 1;
}
int match_next_player()
{
if (state->active_player == match_num_players())
return 1;
else
return state->active_player + 1;
}
int match_prev_throw_player()
{
if (match_is_over())
return state->active_player;
return match_prev_player();
}
bool match_player_is_comp(int pn)
{
return state->mode == M_PVC && pn == 2;
}
bool match_first_user_has_thrown()
{
for (int i = 0, np = match_num_players(); i < np; ++i) {
int pn = match_opts->throws_first + i;
if (pn > np)
pn -= np;
if (!match_player_is_comp(pn))
return !!state->legs[pn - 1]->n_visits;
}
return false;
}
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