blob: bdd049dfa966f7dc162bdd68e3e1cb2e647ae736 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
#include "web_match.h"
#include "match.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
struct match_state *state;
struct match_opts *match_opts;
static int curr_id = 0;
void match_new()
{
if (state) free_state();
state = calloc(1, sizeof(*state));
state->id = ++curr_id;
state->mode = match_opts->mode;
state->size_players = 2;
state->legs = malloc(state->size_players * sizeof(*(state->legs)));
state->player_types = malloc(state->size_players *
sizeof(*(state->player_types)));
state->comp_undone = malloc(state->size_players *
sizeof(*(state->comp_undone)));
}
void match_add_player(int start_pts, enum player_type type, char *name)
{
if (state->num_players == state->size_players) {
state->size_players +=
state->size_players ? state->size_players : 1;
state->legs = realloc(state->legs,
state->size_players * sizeof(*(state->legs)));
state->player_types = realloc(state->player_types,
state->size_players * sizeof(*(state->player_types)));
state->comp_undone = realloc(state->comp_undone,
state->size_players * sizeof(*(state->comp_undone)));
}
state->legs[state->num_players] = leg_init(start_pts, name);
state->player_types[state->num_players] = type;
state->comp_undone[state->num_players++] = 0;
}
void free_state()
{
for (int i = 0; i < state->num_players; ++i) {
// undone visits readded before free to avoid memory leak
state->legs[i]->n_visits += state->comp_undone[i];
leg_free(state->legs[i]);
}
free(state->legs);
free(state);
state = NULL;
}
void match_opts_free()
{
free(match_opts);
match_opts = NULL;
}
struct leg *state_active_leg()
{
return state->legs[state->active_player - 1];
}
int match_num_players()
{
if (state->mode == M_P)
return 1;
return 2;
}
int match_winning_player()
{
for (int i = 0; i < match_num_players(); ++i) {
if (state->legs[i]->rem == 0)
return i + 1;
}
return -1;
}
bool match_is_over()
{
return match_winning_player() != -1;
}
int match_prev_player()
{
if (state->active_player == 1)
return match_num_players();
else
return state->active_player - 1;
}
int match_next_player()
{
if (state->active_player == match_num_players())
return 1;
else
return state->active_player + 1;
}
int match_prev_throw_player()
{
if (match_is_over())
return state->active_player;
return match_prev_player();
}
bool match_player_is_comp(int pn)
{
return state->player_types[pn - 1] == PT_COMP;
}
bool match_first_user_has_thrown()
{
for (int i = 0, np = match_num_players(); i < np; ++i) {
int pn = match_opts->throws_first + i;
if (pn > np)
pn -= np;
if (!match_player_is_comp(pn))
return !!state->legs[pn - 1]->n_visits;
}
return false;
}
|