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#include "web_match.h"
#include "web_svg.h"
#include "web_ui.h"
#include "checkouts.h"
#include "match.h"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <emscripten/emscripten.h>
struct player_info {
char *name, *rem, *sugg;
double avg;
};
struct player_info buffered_info[2], flushed_info[2];
static inline void buffer_str(char *str, char **buffer, char *flushed)
{
if (str == *buffer || (str && *buffer && !strcmp(str, *buffer)))
return;
if (*buffer && *buffer != flushed)
free(*buffer);
*buffer = str ? strdup(str) : NULL;
}
void ui_set_player_name(int pn, char *str)
{
buffer_str(str, &buffered_info[pn-1].name, flushed_info[pn-1].name);
}
void ui_set_player_rem(int pn, char *str)
{
buffer_str(str, &buffered_info[pn-1].rem, flushed_info[pn-1].rem);
}
void ui_set_player_sugg(int pn, char *str)
{
buffer_str(str, &buffered_info[pn-1].sugg, flushed_info[pn-1].sugg);
}
void ui_set_player_avg(int pn, double avg)
{
buffered_info[pn-1].avg = avg;
}
static inline bool buffered_str_changed(char *buffered, char *flushed)
{
return (!buffered != !flushed) ||
(buffered && flushed && strcmp(buffered, flushed));
}
static inline void free_flushed_str(char *flushed, char *buffered)
{
if (flushed && flushed != buffered)
free(flushed);
}
void ui_flush_player_info(int pn)
{
if (buffered_str_changed(buffered_info[pn-1].name,
flushed_info[pn-1].name))
EM_ASM({updatePlayerName($0, $1)}, pn, buffered_info[pn-1].name);
if (buffered_str_changed(buffered_info[pn-1].rem,
flushed_info[pn-1].rem))
EM_ASM({updatePlayerRem($0, $1)}, pn, buffered_info[pn-1].rem);
if (buffered_str_changed(buffered_info[pn-1].sugg,
flushed_info[pn-1].sugg))
EM_ASM({updatePlayerSugg($0, $1)}, pn, buffered_info[pn-1].sugg);
if (buffered_info[pn-1].avg != flushed_info[pn-1].avg)
EM_ASM({updatePlayerAvg($0, $1)}, pn, buffered_info[pn-1].avg);
free_flushed_str(flushed_info[pn-1].name, buffered_info[pn-1].name);
free_flushed_str(flushed_info[pn-1].rem, buffered_info[pn-1].rem);
free_flushed_str(flushed_info[pn-1].sugg, buffered_info[pn-1].sugg);
flushed_info[pn-1] = buffered_info[pn-1];
}
void ui_flush()
{
ui_flush_player_info(1);
ui_flush_player_info(2);
}
void update_player_name(int pn, char *str)
{
ui_set_player_name(pn, str);
}
void update_player_sugg(int pn, int rem)
{
char str[15] = {0}, *p = str;
if (rem > 1 && rem <= 170) {
char *target;
int i = 3, trem = rem;
while (i && trem && (target = CHECKOUTS[--i][trem-1])) {
p += sprintf(p, i == 2 ? "%s" : "-%s", target);
trem -= segment_points(segment_from_name(target));
}
}
ui_set_player_sugg(pn, str);
}
void update_player_avg(int pn, int n_darts)
{
struct leg *l = state->legs[pn-1];
ui_set_player_avg(pn,
l->n_visits ?
(l->rem > 0 ? ((double)(l->start - l->rem) / l->n_visits) :
((double)l->start / (((l->n_visits - 1) * 3) + n_darts) * 3)) :
0);
}
void draw_visits()
{
EM_ASM({clearVisits()});
char visit_no[10], p1_pts[10], p1_rem[10],
p2_pts[10], p2_rem[10], p2_darts[100];
sprintf(p1_rem, "%d", state->legs[0]->start);
sprintf(p2_rem, "%d", state->legs[1]->start);
EM_ASM({drawVisit($0, $1, $2, $3, $4, $5)},
"0", "", p1_rem, "", state->mode == M_P ? "" : p2_rem, "");
int n_visits = state->legs[0]->n_visits > state->legs[1]->n_visits ?
state->legs[0]->n_visits : state->legs[1]->n_visits;
for (int i = 0; i < n_visits; ++i) {
visit_no[0] = p1_pts[0] = p1_rem[0] =
p2_pts[0] = p2_rem[0] = p2_darts[0] = 0;
sprintf(visit_no, "%d", i + 1);
struct visit *v = state->legs[0]->visits + i;
sprintf(p1_pts, "%d", v->points);
sprintf(p1_rem, "%d", v->rem);
if (i < state->legs[1]->n_visits) {
v = state->legs[1]->visits + i;
sprintf(p2_pts, "%d", v->points);
sprintf(p2_rem, "%d", v->rem);
for (int j = 0; j < v->n_darts; ++j) {
char *n = segment_name(v->darts[j]);
sprintf(p2_darts + (j ? (j*5 - 1) : 0),
j == 0 ? "%4s" : " %4s", n);
free(n);
}
}
EM_ASM({drawVisit($0, $1, $2, $3, $4, $5)},
visit_no, p1_pts, p1_rem, p2_pts, p2_rem, p2_darts);
}
}
void update_player_rem(int pn, int rem)
{
char str[5];
if (rem < 0 || rem == 1)
strcpy(str, "BUST");
else
sprintf(str, "%d", rem);
ui_set_player_rem(pn, str);
if (pn == 1 || state->mode != M_PVC)
update_player_sugg(pn, rem);
}
void clear_player_info(int pn)
{
ui_set_player_name(pn, "");
ui_set_player_rem(pn, "");
ui_set_player_sugg(pn, "");
ui_set_player_avg(pn, 0);
}
EMSCRIPTEN_KEEPALIVE
void draw_boat_throwing(int pts, char *str, double x, double y)
{
char pts_str[10];
sprintf(pts_str, "%d", pts);
int rem = state->legs[1]->n_visits > 1 ?
state->legs[1]->visits[state->legs[1]->n_visits-2].rem :
state->legs[1]->start;
svg_draw_point(x, y);
update_player_rem(2, rem - pts);
EM_ASM({setPromptInput($0)}, pts_str);
EM_ASM({promptMsgR($0)}, str);
free(str);
ui_flush_player_info(2); // FIXME bot hard-coded as player 2
}
bool is_key_active(char *k)
{
return (EM_ASM_INT({return isKeyActive($0)}, k));
}
void toggle_key(char *k)
{
EM_ASM({toggleKey($0)}, k);
}
void deactivate_key(char *k)
{
EM_ASM({deactivateKey($0)}, k);
}
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