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author | Quentin Rameau <quinq@fifth.space> | 2016-09-01 13:46:51 +0200 |
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committer | Markus Teich <markus.teich@stusta.mhn.de> | 2016-09-02 10:50:32 +0200 |
commit | e378f735d857f7da124177e3540912d920be5022 (patch) | |
tree | 71a7ae72f7404ec9a4066fb039bf9dc95d6c2369 /LICENSE | |
parent | 1f66885fbf36c726b7615060d3c98cbf74218d13 (diff) | |
download | slock-e378f735d857f7da124177e3540912d920be5022.tar.gz slock-e378f735d857f7da124177e3540912d920be5022.tar.xz |
Re-introduce the waiting loop for input grabbing
We actually “need” to wait a little for input to be released before
locking for cases where slock is spawned from other graphical
applications using keybindings.
This undoes the misbehaviour I introduced in c2f9757, sorry for the mess.
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions