diff options
Diffstat (limited to 'web/static')
-rw-r--r-- | web/static/index.html | 6 | ||||
-rw-r--r-- | web/static/style.css | 4 | ||||
-rw-r--r-- | web/static/sw.js | 2 |
3 files changed, 8 insertions, 4 deletions
diff --git a/web/static/index.html b/web/static/index.html index 2ed654b..472247d 100644 --- a/web/static/index.html +++ b/web/static/index.html @@ -17,7 +17,7 @@ <div id="titlebar"> <div>dartboat™</div> <div title="Delay between computer's darts (ms)" class="input first"><label for="delay" class="icon"></label><input id="delay" data-opt="delay" maxlength="4" value=""></div> - <div title="Computer's accuracy (lower is more accurate)" class="input"><label for="stdev" class="icon"></label><input id="stdev" data-opt="stdev" maxlength="4" value=""></div> + <div title="Difficulty (precision of computer's throws)" class="input"><label for="difficulty" class="icon"></label><input id="difficulty" data-opt="difficulty" maxlength="2" value=""></div> <div title="Toggle controls side" class="button icon" id="flip-controls-button"></div> <div title="Help and info" class="button icon" data-modal="help-modal"></div> </div> @@ -75,8 +75,8 @@ <h2>dartboat</h2> <p>dartboat uses an internal representation of a specification dartboard. Darts are thrown following a normal distribution, with the resultant coordinates used to calculate the segments in which they land. The idea is that this provides a more realistic opponent than picking points at random.</p> <h2>Settings</h2> - <p><span class="icon"></span> <em>(delay)</em> — milliseconds it takes the computer to throw each dart.</p> - <p><span class="icon"></span> <em>(stdev)</em> — the standard deviation of the computer's throws in millimetres. A value of 24 translates to a three-dart average of roughly 35. A value of 13 would be a 65 average, and a value of 8 a 95 average.</p> + <p><span class="icon"></span> <em>(delay: 0-9999)</em> — milliseconds it takes the computer to throw each dart.</p> + <p><span class="icon"></span> <em>(difficulty: 0-99)</em> — precision of the computer's throws. Starting with a three-dart average of 10 points at difficulty 0, every difficulty increase of 8 corresponds to an average points increase of 10, e.g. difficulty 32 would be a 50-point average. (The rate of increase quickly increases upon reaching an average of 120 points.)</em></p> <h2>Interface</h2> <p>To avoid destructive actions being a misclick away, certain actions require two presses—one to activate the button and another to trigger it.</p> <p>The controls are designed to be keyboard-friendly. The keys should be fairly intuitive for the most part.</p> diff --git a/web/static/style.css b/web/static/style.css index 852cffd..f0f4b2f 100644 --- a/web/static/style.css +++ b/web/static/style.css @@ -144,6 +144,10 @@ body { border: 0; } +#titlebar input#difficulty { + width: 2ch; +} + #titlebar div.button { background-color: #3d2466; font-weight: 700; diff --git a/web/static/sw.js b/web/static/sw.js index bf1d818..7576286 100644 --- a/web/static/sw.js +++ b/web/static/sw.js @@ -1,5 +1,5 @@ const CACHE_PREFIX = 'dartboat-' -const CACHE_VERSION = '5'; +const CACHE_VERSION = '6'; const CACHE_NAME = `${CACHE_PREFIX}${CACHE_VERSION}`; const CACHE_FILES = [ |