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#include "comp.h"
#include "match.h"

#include <stdbool.h>
#include <stdlib.h>
#include <string.h>

struct leg *leg_init(int pts)
{
	struct leg *l = calloc(1, sizeof(*l));

	l->start = l->rem = pts;
	l->size_visits = 16;
	l->visits = calloc(l->size_visits, sizeof(*(l->visits)));

	return l;
}

void leg_free(struct leg *l)
{
	// readd undone visits before free to avoid memory leak
	l->n_visits += l->undone_visits;

	for (int i = 0; i < l->n_visits; ++i) {
		free(l->visits[i].darts);
		free(l->visits[i].ccoords);
	}
	free(l->visits);
	free(l);
}

void leg_grow_visits(struct leg *l)
{
	size_t bytes = l->size_visits * sizeof(*(l->visits));
	l->size_visits *= 2;
	l->visits = realloc(l->visits, 2 * bytes);
	memset((char *)l->visits + bytes, 0, bytes);
}

struct visit *leg_comp_visit(struct leg *l, bool redo_undone)
{
	// FIXME redo_undone=false should free next undone
	if (redo_undone && l->undone_visits)
		leg_redo_visit(l);
	else
		comp_visit(l);

	struct visit *v = l->visits + l->n_visits - 1;
	return v;
}

struct visit *leg_pts_visit(struct leg *l, int pts)
{
	if (!is_points_valid(pts, l->rem))
		return NULL;

	if (l->n_visits == l->size_visits)
		leg_grow_visits(l);
	struct visit *v = l->visits + l->n_visits++;
	v->points = pts;
	l->rem -= pts;
	v->rem = l->rem;

	return v;
}

void leg_undo_visit(struct leg *l)
{
	l->rem += l->visits[--l->n_visits].points;
	++l->undone_visits;
}

void leg_redo_visit(struct leg *l)
{
	l->rem = l->visits[l->n_visits++].rem;
	--l->undone_visits;
}

struct match *match_init()
{
	struct match *m = calloc(1, sizeof(*m));

	m->size_players = 2;
	m->players = malloc(m->size_players * sizeof(*m->players));
	m->legs = malloc(m->size_players * sizeof(*m->legs));

	return m;
}

void match_free(struct match *m)
{
	for (int i = 0; i < m->n_players; ++i) {
		free(m->players[i].name);
		leg_free(m->legs[i]);
	}

	free(m->players);
	free(m->legs);
	free(m);
}

static void match_grow_players(struct match *m)
{
	m->size_players *= 2;
	m->players = realloc(m->players,
		m->size_players * sizeof(*m->players));
	m->legs = realloc(m->legs,
		m->size_players * sizeof(*m->legs));
}

void match_add_player(struct match *m, enum player_type type, char *name,
	int start_pts)
{
	if (m->n_players == m->size_players)
		match_grow_players(m);

	int i = m->n_players++;
	if (!m->starting_player)
		m->starting_player = i;

	struct player *p = m->players + i;
	p->type = type;
	p->name = strdup(name);

	m->legs[i] = leg_init(start_pts);
}

int match_next_player(struct match *m)
{
	if (m->active_player == m->n_players)
		return 1;
	else
		return m->active_player + 1;
}

int match_prev_player(struct match *m)
{
	if (m->active_player == 1)
		return m->n_players;
	else
		return m->active_player - 1;
}

int match_prev_throw_player(struct match *m)
{
	int pn = match_winning_player(m);
	return pn ? pn : match_prev_player(m);
}

int match_winning_player(struct match *m)
{
	for (int i = 0; i < m->n_players; ++i) {
		if (m->legs[i]->rem == 0)
			return i + 1;
	}

	return 0;
}

bool match_first_user_has_thrown(struct match *m)
{
	for (int i = 0; i < m->n_players; ++i) {
		int pn = m->starting_player + i;
		if (pn > m->n_players)
			pn -= m->n_players;

		if (m->players[pn - 1].type == PT_USER)
			return !!m->legs[pn - 1]->n_visits;
	}

	return false;
}

bool is_points_valid(int pts, int rem)
{
	return pts <= rem &&
		rem - pts != 1 &&
		pts >= 0 &&
		pts <= 180 &&
		pts != 179 &&
		pts != 178 &&
		pts != 176 &&
		pts != 175 &&
		pts != 173 &&
		pts != 172 &&
		pts != 169 &&
		pts != 166 &&
		pts != 163 &&
		(rem - pts != 0 ||
			(pts <= 170 &&
				pts != 168 &&
				pts != 165 &&
				pts != 162 &&
				pts != 159));
}