1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
|
#include "checkouts.h"
#include "comp.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <emscripten/emscripten.h>
int delay_ms = 500;
enum match_mode {
M_PVC = 1,
M_P,
M_PVP
};
// TODO refactor *everything*
struct match_state {
enum match_mode mode;
struct leg *l1, *l2, *active_l;
int active_p;
int undone_count;
};
struct match_state *state;
void set_active_player(int player)
{
state->active_p = player;
state->active_l = player == 1 ? state->l1 : state->l2;
EM_ASM({setPlayerActive($0)}, player);
}
void toggle_active_player()
{
set_active_player(3 - state->active_p);
}
void set_user_active()
{
set_active_player(1);
EM_ASM({setPromptHandler($0)}, "visit");
}
void set_boat_active()
{
set_active_player(2);
EM_ASM({setPromptHandler()}, "");
}
void update_player_sugg(int player, int rem)
{
char str[15] = {0}, *p = str;
if (rem > 1 && rem <= 170) {
char *target;
int i = 3, trem = rem;
while (i && trem && (target = CHECKOUTS[--i][trem-1])) {
p += sprintf(p, i == 2 ? "%s" : "-%s", target);
trem -= segment_points(segment_from_name(target));
}
}
EM_ASM({updatePlayerSugg($0, $1)}, player, str);
}
bool is_match_over()
{
return state->l1->rem <= 0 || state->l2->rem <= 0;
}
void prompt_match_over()
{
EM_ASM(setPlayerActive()); // sets all inactive
EM_ASM({setPromptHandler($0)}, "match_over");
EM_ASM({promptMsgR($0)}, "Press OK to end match.");
}
void draw_visits()
{
EM_ASM({clearVisits()});
char visit_no[10], p1_pts[10], p1_rem[10],
p2_pts[10], p2_rem[10], p2_darts[100];
sprintf(p1_rem, "%d", state->l1->start);
sprintf(p2_rem, "%d", state->l2->start);
EM_ASM({drawVisit($0, $1, $2, $3, $4, $5)},
"0", "", p1_rem, "", state->mode == M_P ? "" : p2_rem, "");
int n_visits = state->l1->n_visits > state->l2->n_visits ?
state->l1->n_visits : state->l2->n_visits;
for (int i = 0; i < n_visits; ++i) {
visit_no[0] = p1_pts[0] = p1_rem[0] =
p2_pts[0] = p2_rem[0] = p2_darts[0] = 0;
sprintf(visit_no, "%d", i + 1);
struct visit *v = state->l1->visits + i;
sprintf(p1_pts, "%d", v->points);
sprintf(p1_rem, "%d", v->rem);
if (i < state->l2->n_visits) {
v = state->l2->visits + i;
sprintf(p2_pts, "%d", v->points);
sprintf(p2_rem, "%d", v->rem);
for (int j = 0; j < v->n_darts; ++j) {
char *n = segment_name(v->darts[j]);
sprintf(p2_darts + (j ? (j*5 - 1) : 0),
j == 0 ? "%4s" : " %4s", n);
free(n);
}
}
EM_ASM({drawVisit($0, $1, $2, $3, $4, $5)},
visit_no, p1_pts, p1_rem, p2_pts, p2_rem, p2_darts);
}
}
void update_player_rem(int player, int rem)
{
char str[5];
if (rem < 0 || rem == 1)
strcpy(str, "BUST");
else
sprintf(str, "%d", rem);
EM_ASM({updatePlayerRem($0, $1)}, player, str);
if (player == 1 || state->mode != M_PVC)
update_player_sugg(player, rem);
}
EMSCRIPTEN_KEEPALIVE void update_user_rem_from_pts(int pts)
{
update_player_rem(state->active_p, state->active_l->rem - pts);
}
EMSCRIPTEN_KEEPALIVE void draw_boat_throwing(int pts, char *str)
{
char pts_str[10];
sprintf(pts_str, "%d", pts);
int rem = state->l2->n_visits > 1 ?
state->l2->visits[state->l2->n_visits-2].rem : state->l2->start;
update_player_rem(2, rem - pts);
EM_ASM({setPromptInput($0)}, pts_str);
EM_ASM({promptMsgR($0)}, str);
}
void post_visit_checks();
EMSCRIPTEN_KEEPALIVE void end_boat_throwing(int rem, double avg)
{
update_player_rem(2, rem);
EM_ASM({updatePlayerAvg($0, $1)}, 2, avg);
EM_ASM({setPromptInput($0)}, "");
EM_ASM({promptMsgR($0)}, "");
draw_visits();
post_visit_checks();
}
EMSCRIPTEN_KEEPALIVE void boat_visit()
{
if (state->l1->rem <= 0 || state->l2->rem <= 0)
return;
EM_ASM({promptMsgL($0)}, "Bot is throwing…");
struct leg *l = state->l2;
if (state->undone_count) {
--state->undone_count;
l->rem = l->visits[l->n_visits++].rem;
} else {
comp_visit(l);
}
struct visit *v = l->visits + l->n_visits - 1;
double avg;
if (v->rem > 0)
avg = (double)(l->start - l->rem) / l->n_visits;
else
avg = ((double)l->start / (((l->n_visits - 1) * 3) + v->n_darts)) * 3;
if (!delay_ms) {
end_boat_throwing(l->rem, avg);
return;
}
int pts = 0;
char str[20] = {0};
for (int i = 0; i < v->n_darts; ++i) {
pts += segment_points(v->darts[i]);
char *seg_name = segment_name(v->darts[i]);
if (i) strcat(str, "-");
strcat(str, seg_name);
free(seg_name);
EM_ASM({scheduleCCall($0, $1, $2, $3, $4, $5)},
"draw_boat_throwing", delay_ms * (i+1),
"number", pts, "string", str);
}
EM_ASM({scheduleCCall($0, $1, $2, $3, $4, $5)},
"end_boat_throwing", delay_ms * (v->n_darts + 1),
"number", l->rem, "number", avg);
}
void post_visit_checks()
{
if (is_match_over()) {
if (state->mode == M_PVC && state->l2->rem <= 0) {
EM_ASM({promptMsgL($0)}, "Bot wins. :(");
prompt_match_over();
} else {
EM_ASM({setPromptHandler($0)}, "num_darts");
EM_ASM({promptMsgL($0)}, "Darts needed?");
}
} else {
if (state->mode == M_PVC) {
if (state->active_p == 1) {
set_boat_active();
boat_visit();
} else {
set_user_active();
EM_ASM({promptMsgL($0)}, "Enter points:");
}
} else if (state->mode == M_PVP) {
toggle_active_player();
EM_ASM({promptMsgL($0)}, "Enter points:");
} else {
EM_ASM({promptMsgL($0)}, "Enter points:");
}
}
}
EMSCRIPTEN_KEEPALIVE void user_visit(int points)
{
if (points < 0 || state->l1->rem <= 0 || state->l2->rem <= 0 ||
points > state->active_l->rem || state->active_l->rem - points == 1 ||
points > 180 || points == 179 || points == 178 || points == 176 ||
points == 175 || points == 173 || points == 172 || points == 169 ||
points == 166 || points == 163 ||
(state->active_l->rem - points == 0 &&
(points == 168 || points == 165 || points == 162 || points == 159))) {
EM_ASM(oi());
return;
}
struct leg *l = state->active_l;
struct visit *v = l->visits + l->n_visits++;
v->points = points;
l->rem -= points;
v->rem = l->rem;
update_player_rem(state->active_p, l->rem);
if (v->rem > 0)
EM_ASM({updatePlayerAvg($0, $1)}, state->active_p,
(double)(l->start-l->rem)/l->n_visits);
draw_visits();
post_visit_checks();
}
EMSCRIPTEN_KEEPALIVE void user_visit_to_rem(int rem)
{
user_visit(state->l1->rem - rem);
}
EMSCRIPTEN_KEEPALIVE void user_undo()
{
if (!state->l1->n_visits) {
EM_ASM(oi());
return;
}
if (state->mode == M_PVP) {
if (is_match_over())
EM_ASM({setPlayerActive($0)}, state->active_p);
else
toggle_active_player();
}
if (state->mode == M_PVC)
set_user_active();
struct leg *l = state->active_l;
struct visit *v = l->visits + --l->n_visits;
l->rem += v->points;
if (state->mode == M_PVC && state->l2->n_visits > l->n_visits) {
state->l2->rem += state->l2->visits[--state->l2->n_visits].points;
++state->undone_count;
}
EM_ASM({updatePlayerAvg($0, $1)}, 1,
l->n_visits ? (double)(l->start-l->rem)/l->n_visits : 0);
EM_ASM({updatePlayerAvg($0, $1)}, 2,
state->l2->n_visits ?
(double)(state->l2->start-state->l2->rem)/state->l2->n_visits : 0);
update_player_rem(state->active_p, l->rem);
if (state->mode == M_PVC)
update_player_rem(2, state->l2->rem);
memcpy(v, 0, sizeof(*v));
EM_ASM({promptMsgR($0)}, "");
EM_ASM({setPromptHandler($0)}, "visit");
EM_ASM({promptMsgL($0)}, "Enter points:");
draw_visits();
}
EMSCRIPTEN_KEEPALIVE void user_num_darts(int n)
{
if (n < 1 || n > 3) {
EM_ASM(oi());
return;
}
struct leg *l = state->active_l;
EM_ASM({updatePlayerAvg($0, $1)}, state->active_p,
((double)l->start / (((l->n_visits - 1) * 3) + n)) * 3);
EM_ASM({promptMsgL($0)}, "You win! :)");
prompt_match_over();
}
void free_state()
{
state->l2->n_visits += state->undone_count; // avoid memory leak
leg_free(state->l1);
leg_free(state->l2);
free(state);
state = NULL;
}
EMSCRIPTEN_KEEPALIVE void start_match(int mode)
{
if (mode != M_PVP && mode != M_PVC && mode != M_P) {
EM_ASM(oi());
return;
}
if (state) free_state();
state = calloc(1, sizeof(*state));
state->mode = mode;
state->l1 = leg_init(501, mode == M_PVP ? "Player 1" : "User");
state->l2 = leg_init(501, mode == M_PVC ? "Bot" : "Player 2");
state->active_p = 1;
state->active_l = state->l1;
set_user_active();
EM_ASM({showPlayerInfo($0)}, 1);
EM_ASM({updatePlayerName($0, $1)}, 1, state->l1->name);
update_player_rem(1, state->l1->rem);
EM_ASM({updatePlayerAvg($0, $1)}, 1, 0);
if (mode != M_P) {
EM_ASM({showPlayerInfo($0)}, 2);
EM_ASM({updatePlayerName($0, $1)}, 2, state->l2->name);
update_player_rem(2, state->l2->rem);
EM_ASM({updatePlayerAvg($0, $1)}, 2, 0);
}
EM_ASM({promptMsgL($0)}, "Enter points:");
EM_ASM({promptMsgR($0)}, "");
draw_visits();
}
void clear_player_info(int pn)
{
EM_ASM({updatePlayerName($0, $1)}, pn, "");
EM_ASM({updatePlayerRem($0, $1)}, pn, "");
EM_ASM({updatePlayerSugg($0, $1)}, pn, "");
EM_ASM({updatePlayerAvg($0, $1)}, pn, 0);
}
EMSCRIPTEN_KEEPALIVE void prompt_match_mode()
{
for (int pn = 1; pn < 3; ++pn) {
EM_ASM({hidePlayerInfo($0)}, pn);
clear_player_info(pn);
}
EM_ASM(clearVisits());
EM_ASM({setPromptHandler($0)}, "init");
EM_ASM({promptMsgR($0)}, "");
EM_ASM({promptMsgL($0)}, "Select match mode:");
}
EMSCRIPTEN_KEEPALIVE void set_delay(int delay)
{
delay_ms = delay;
}
EMSCRIPTEN_KEEPALIVE void set_stdev(float hstdev, float vstdev)
{
horizontal_stdev = hstdev;
vertical_stdev = vstdev;
}
void init_boat()
{
srand(time(NULL));
init_board();
EM_ASM(readOpts());
EM_ASM({updateDelay($0)}, delay_ms);
EM_ASM({updateStdev($0)}, horizontal_stdev);
}
int main()
{
init_boat();
prompt_match_mode();
}
|