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#include "checkouts.h"
#include "comp.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <emscripten/emscripten.h>
int delay_ms = 500;
enum match_mode {
M_FIRST = 1,
M_PVC = M_FIRST,
M_P,
M_PVP,
M_LAST = M_PVP
};
struct match_state {
enum match_mode mode;
struct leg *legs[2];
struct leg *active_leg;
int active_player;
int boat_undone;
bool num_darts;
};
struct match_state *state;
void set_active_player(int pn)
{
state->active_player = pn;
state->active_leg = state->legs[pn-1];
EM_ASM({setPlayerActive($0)}, pn);
if (state->mode == M_PVC && pn == 2) {
EM_ASM({promptMsgL($0)}, "Bot is throwing…");
EM_ASM({setPromptHandler($0)}, "");
} else {
EM_ASM({promptMsgL($0)}, "Enter points:");
EM_ASM({setPromptHandler($0)}, "visit");
}
EM_ASM({promptMsgR($0)}, "");
}
void toggle_active_player()
{
set_active_player(3 - state->active_player);
}
void update_player_sugg(int pn, int rem)
{
char str[15] = {0}, *p = str;
if (rem > 1 && rem <= 170) {
char *target;
int i = 3, trem = rem;
while (i && trem && (target = CHECKOUTS[--i][trem-1])) {
p += sprintf(p, i == 2 ? "%s" : "-%s", target);
trem -= segment_points(segment_from_name(target));
}
}
EM_ASM({updatePlayerSugg($0, $1)}, pn, str);
}
bool is_match_over()
{
return state->legs[0]->rem <= 0 || state->legs[1]->rem <= 0;
}
void draw_visits()
{
EM_ASM({clearVisits()});
char visit_no[10], p1_pts[10], p1_rem[10],
p2_pts[10], p2_rem[10], p2_darts[100];
sprintf(p1_rem, "%d", state->legs[0]->start);
sprintf(p2_rem, "%d", state->legs[1]->start);
EM_ASM({drawVisit($0, $1, $2, $3, $4, $5)},
"0", "", p1_rem, "", state->mode == M_P ? "" : p2_rem, "");
int n_visits = state->legs[0]->n_visits > state->legs[1]->n_visits ?
state->legs[0]->n_visits : state->legs[1]->n_visits;
for (int i = 0; i < n_visits; ++i) {
visit_no[0] = p1_pts[0] = p1_rem[0] =
p2_pts[0] = p2_rem[0] = p2_darts[0] = 0;
sprintf(visit_no, "%d", i + 1);
struct visit *v = state->legs[0]->visits + i;
sprintf(p1_pts, "%d", v->points);
sprintf(p1_rem, "%d", v->rem);
if (i < state->legs[1]->n_visits) {
v = state->legs[1]->visits + i;
sprintf(p2_pts, "%d", v->points);
sprintf(p2_rem, "%d", v->rem);
for (int j = 0; j < v->n_darts; ++j) {
char *n = segment_name(v->darts[j]);
sprintf(p2_darts + (j ? (j*5 - 1) : 0),
j == 0 ? "%4s" : " %4s", n);
free(n);
}
}
EM_ASM({drawVisit($0, $1, $2, $3, $4, $5)},
visit_no, p1_pts, p1_rem, p2_pts, p2_rem, p2_darts);
}
}
void update_player_rem(int pn, int rem)
{
char str[5];
if (rem < 0 || rem == 1)
strcpy(str, "BUST");
else
sprintf(str, "%d", rem);
EM_ASM({updatePlayerRem($0, $1)}, pn, str);
if (pn == 1 || state->mode != M_PVC)
update_player_sugg(pn, rem);
}
EMSCRIPTEN_KEEPALIVE void update_user_rem_from_pts(int pts)
{
update_player_rem(state->active_player, state->active_leg->rem - pts);
}
EMSCRIPTEN_KEEPALIVE void draw_boat_throwing(int pts, char *str)
{
char pts_str[10];
sprintf(pts_str, "%d", pts);
int rem = state->legs[1]->n_visits > 1 ?
state->legs[1]->visits[state->legs[1]->n_visits-2].rem :
state->legs[1]->start;
update_player_rem(2, rem - pts);
EM_ASM({setPromptInput($0)}, pts_str);
EM_ASM({promptMsgR($0)}, str);
}
void handle_next();
EMSCRIPTEN_KEEPALIVE void end_boat_visit(int rem, double avg)
{
update_player_rem(2, rem);
EM_ASM({updatePlayerAvg($0, $1)}, 2, avg);
EM_ASM({setPromptInput($0)}, "");
EM_ASM({promptMsgR($0)}, "");
draw_visits();
handle_next();
}
EMSCRIPTEN_KEEPALIVE void boat_visit()
{
struct leg *l = state->legs[1];
if (state->boat_undone) {
--state->boat_undone;
l->rem = l->visits[l->n_visits++].rem;
} else {
comp_visit(l);
}
struct visit *v = l->visits + l->n_visits - 1;
double avg = v->rem > 0 ?
(double)(l->start - l->rem) / l->n_visits :
(double)l->start / (((l->n_visits - 1) * 3) + v->n_darts) * 3;
if (!delay_ms) {
end_boat_visit(l->rem, avg);
return;
}
int pts = 0;
char str[15] = {0};
for (int i = 0; i < v->n_darts; ++i) {
pts += segment_points(v->darts[i]);
char *seg_name = segment_name(v->darts[i]);
strcat(i ? strcat(str, "-") : str, seg_name);
free(seg_name);
EM_ASM({scheduleCCall($0, $1, $2, $3, $4, $5)},
"draw_boat_throwing", delay_ms * (i+1),
"number", pts, "string", str);
}
EM_ASM({scheduleCCall($0, $1, $2, $3, $4, $5)},
"end_boat_visit", delay_ms * (v->n_darts + 1),
"number", l->rem, "number", avg);
}
void clear_player_info(int pn)
{
EM_ASM({updatePlayerName($0, $1)}, pn, "");
EM_ASM({updatePlayerRem($0, $1)}, pn, "");
EM_ASM({updatePlayerSugg($0, $1)}, pn, "");
EM_ASM({updatePlayerAvg($0, $1)}, pn, 0);
}
void prompt_num_darts()
{
EM_ASM({setPromptHandler($0)}, "num_darts");
EM_ASM({promptMsgL($0)}, "Darts needed?");
EM_ASM({promptMsgR($0)}, "");
}
void prompt_end_match()
{
EM_ASM(setPlayerActive()); // sets all inactive
EM_ASM({setPromptHandler($0)}, "end_match");
EM_ASM({promptMsgL($0)},
state->mode == M_PVC && state->legs[1]->rem <= 0 ? "Bot wins. :(" :
"You win! :)");
EM_ASM({promptMsgR($0)}, "Press OK to end match.");
}
EMSCRIPTEN_KEEPALIVE void prompt_select_mode()
{
for (int pn = 1; pn < 3; ++pn) {
EM_ASM({hidePlayerInfo($0)}, pn);
clear_player_info(pn);
}
EM_ASM(clearVisits());
EM_ASM({setPromptHandler($0)}, "select_mode");
EM_ASM({promptMsgL($0)}, "Select match mode:");
EM_ASM({promptMsgR($0)}, "");
}
void handle_next()
{
if (!state) {
prompt_select_mode();
} else if (is_match_over()) {
if (state->num_darts ||
(state->mode == M_PVC && state->legs[1]->rem <= 0))
prompt_end_match();
else
prompt_num_darts();
} else {
if (state->mode == M_P) {
set_active_player(1);
} else {
if (state->active_player)
toggle_active_player();
else
set_active_player(1);
if (state->mode == M_PVC && state->active_player == 2)
boat_visit();
}
}
}
void update_player_avg(int pn, int n_darts)
{
struct leg *l = state->legs[pn-1];
EM_ASM({updatePlayerAvg($0, $1)}, pn,
l->n_visits ?
(l->rem > 0 ? ((double)(l->start - l->rem) / l->n_visits) :
((double)l->start / (((l->n_visits - 1) * 3) + n_darts) * 3)) :
0);
}
EMSCRIPTEN_KEEPALIVE void user_visit(int points)
{
if (points < 0 || points > state->active_leg->rem ||
state->active_leg->rem - points == 1 ||
points > 180 || points == 179 || points == 178 || points == 176 ||
points == 175 || points == 173 || points == 172 || points == 169 ||
points == 166 || points == 163 ||
(state->active_leg->rem - points == 0 &&
(points == 168 || points == 165 || points == 162 ||
points == 159))) {
EM_ASM(oi());
return;
}
struct leg *l = state->active_leg;
struct visit *v = l->visits + l->n_visits++;
v->points = points;
l->rem -= points;
v->rem = l->rem;
update_player_rem(state->active_player, l->rem);
if (v->rem > 0)
update_player_avg(state->active_player, 0);
draw_visits();
handle_next();
}
EMSCRIPTEN_KEEPALIVE void user_visit_to_rem(int rem)
{
user_visit(state->legs[0]->rem - rem);
}
EMSCRIPTEN_KEEPALIVE void user_undo()
{
if (!state->legs[0]->n_visits) {
EM_ASM(oi());
return;
}
if (state->mode == M_PVC) {
set_active_player(1);
} else if (state->mode == M_PVP) {
if (is_match_over())
set_active_player(state->active_player);
else
toggle_active_player();
}
struct leg *l = state->active_leg;
struct visit *v = l->visits + --l->n_visits;
l->rem += v->points;
memcpy(v, 0, sizeof(*v));
state->num_darts = 0;
if (state->mode == M_PVC && state->legs[1]->n_visits > l->n_visits) {
state->legs[1]->rem +=
state->legs[1]->visits[--state->legs[1]->n_visits].points;
++state->boat_undone;
}
update_player_avg(state->active_player, 0);
update_player_rem(state->active_player, l->rem);
if (state->mode == M_PVC) {
update_player_avg(2, 0);
update_player_rem(2, state->legs[1]->rem);
}
draw_visits();
if (state->mode != M_P) // FIXME avoid double toggle?
toggle_active_player();
handle_next();
}
EMSCRIPTEN_KEEPALIVE void user_num_darts(int n)
{
if (n < 1 || n > 3) {
EM_ASM(oi());
return;
}
state->num_darts = n;
update_player_avg(state->active_player, n);
handle_next();
}
void free_state()
{
state->legs[1]->n_visits += state->boat_undone; // avoid memory leak
leg_free(state->legs[0]);
leg_free(state->legs[1]);
free(state);
state = NULL;
}
EMSCRIPTEN_KEEPALIVE void start_match(int mode)
{
if (mode < M_FIRST || mode > M_LAST) {
EM_ASM(oi());
return;
}
if (state) free_state(); // this should never happen
state = calloc(1, sizeof(*state));
state->mode = mode;
state->legs[0] = leg_init(501, mode == M_PVP ? "Player 1" : "User");
state->legs[1] = leg_init(501, mode == M_PVC ? "Bot" : "Player 2");
EM_ASM({showPlayerInfo($0)}, 1);
EM_ASM({updatePlayerName($0, $1)}, 1, state->legs[0]->name);
update_player_rem(1, state->legs[0]->rem);
EM_ASM({updatePlayerAvg($0, $1)}, 1, 0);
if (mode != M_P) {
EM_ASM({showPlayerInfo($0)}, 2);
EM_ASM({updatePlayerName($0, $1)}, 2, state->legs[1]->name);
update_player_rem(2, state->legs[1]->rem);
EM_ASM({updatePlayerAvg($0, $1)}, 2, 0);
}
draw_visits();
handle_next();
}
EMSCRIPTEN_KEEPALIVE void end_match()
{
if (state) free_state();
handle_next();
}
EMSCRIPTEN_KEEPALIVE void set_delay(int delay)
{
delay_ms = delay;
}
EMSCRIPTEN_KEEPALIVE void set_stdev(float hstdev, float vstdev)
{
horizontal_stdev = hstdev;
vertical_stdev = vstdev;
}
void init_boat()
{
srand(time(NULL));
init_board();
EM_ASM(readOpts());
EM_ASM({updateDelay($0)}, delay_ms);
EM_ASM({updateStdev($0)}, horizontal_stdev);
}
int main()
{
init_boat();
handle_next();
}
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